When you place the Flare Button
component on stage, you will have a number of parameters
you can modify to suit the visual to your needs.
Button settings in folder file /
com / patrickjansendesign / flarebutton / button.as
Here you see a number of settings, see their comments,
among them are;
- glowcolor
Separate button settings for Mouse hover (OVER/OUT)
and for Mouse click:
- tween flare duration and delays
- tween flare scaling
- tween flare transparencies
Text settings for Mouse hover (OVER/OUT):
- tween duration
- tween scale
- tween positions X/Y
- Right after line init
= true; you can configure the specific details
of the particle glow and text glow filters.
MovieClip "tween particles"
in .fla Library
In this MovieClip, you can define the path which the
particles will play when the mouse goes over the button.
The path is done with a guide layer to move instance
"positioner" along a path. In layer "particle"
there is an instance of the component "particle
emitter" on stage. When selecting it on stage and
opening the Component Inspector you can configure dozens
of settings for the particles, including movement distance,
durations (iow "speed"), particle colors,
alpha, scaling and so on. The last parameter "positioner"
is the guided instance and the particle component will
generate particles at the spot of where the "positioner"
is currently moving along its guided layer.
MovieClip "shine object" and
accompanying Library folder "shine object types"
Contain the 3 different colors for the flares (red/green/blue)
and you only need to "swap" the object in
"shine object" on stage for one of the other
2 flares and all the buttons you use will update automatically.
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