A: Looks like a minor issue. Turns out CS5
has a bug converting the particle engine component
into a "Sprite". There's a superfast
quickfix.
1) Open particleemitter.as in the com/patrickjansendesign/particleemitter/
folder, change public
class particleemitter extends Sprite
to public
class particleemitter extends MovieClip
and
2) delete the first frame in Library Component
"particle emitter" so you get a single
frame with the particle instance left on stage
(tip : select that instance on stage and set alpha
transparency to 0% to make sure there's no initial
single frame flicker)
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